Moving Entities
Moving Entities Moving an entity requires three components one of which is part of the Unity Entities namespace this is Translation which is what is used to determine the position of an entity. The two other components are destination and movespeed . Destination is the position of where the entity is supposed to go, and movespeed determines the speed at which an entity will move. public struct Destination : IComponentData { public float3 Value ; } public struct MoveSpeed : IComponentData { public float Value ; } When the components are set up the system for moving an entity can be implemented. This system will be called MoveSystem and implements JobComponentSystem . This makes sure that the system will be multithreaded. public class MoveSystem : JobComponentSystem When implementing JobComponentSystem the function JobHandle needs to be overridden. This function will be overridden with our logic for moving an entity. protected...